USING GAMING TECHNOLOGIES TO AID THE EDUCATIONAL PROCESS OF DYSLEXIC CHILDREN IN PRIMARY SCHOOLS IN SAUDI ARABIA

Using gaming technologies to assist dyslexic students’ education in Saudi Arabia’s primary schools

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Examine the following: • What are the signs of dyslexia? • What are the current communication, writing, and reading challenges faced by dyslexic students in schools? • How dyslexia is now addressed in classrooms How can gaming techniques or multimedia aid these kids? (Refer to earlier studies done)

• Examine Saudi culture: are educational games supported there?

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• Children are avid gamers, therefore they may be resistant to this; consider strategies to overcome this; it may come from parents or teachers (you want your children to play at school, but they also play a lot at home). Is Saudi culture narrow-minded?)

• Consider introducing or creating educational games that are not addicting (stakeholders accept it: instructors, schools, and parents).

• Consider the people who have a say in it (e.g., educators, parents, and Saudi government policymakers).

• Examine the Saudi curriculum and instruction methods currently in use.

How might gaming be incorporated into the Saudi curriculum? What advantages can it have?

 

 

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